def_shteph
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Posts: 3
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« Reply #2 on: April 21, 2008, 10:57:41 PM » |
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Thanks for the response. The breakdown options did help make it work, although I still don't quite understand what the difference between "ignore object" and "ignore attribute" is. I just tried one or the other until it worked.
On the workflow side of things, I understand the pose to pose approach, and that is what I use, but what I was talking about was more along the lines of adjustments to existing poses. For example, if I had a ball traveling left to right and I had set 2 keys (one screen left, one screen right), and then a breakdown between those two poses, if I wanted to adjust the favoring of the ball I could just move the breakdown slider and it would adjust the ball's position while setting a new breakdown -green key- that would replace the previous one (assuming overwrite mode is on). That particular workflow makes sense to me. Anytime you want to adjust that breakdown, you can just flip to that "drawing", adjust the slider, and thats it, no extra buttons pressed.
Compare this to the next example where that same ball now has an antenna sticking straight up from it that drags as the ball travels left to right. On the first key pose, the antenna is straight. On the last pose, it's dragging just a little bit. Now on the breakdown, naturally the antenna is dragging the most (leaning way back to the left). Suppose I don't like the breakdown and I want to adjust the amount of drag on the antenna. Like in the example above, I would just go to the breakdown slider and try moving it. But now that doesn't work, since the "pose" of the antenna is not between the first and last keys (it's more of an extreme if you will), tradigiTools cannot blend between the two and all you can do is reduce the drag, not increase it. To solve that, I would just manually move the antenna, select all my objects and controls, and then key them all using the key/breakdown button to save the whole "pose". Then if after flipping I still didn't like pose, I'd have to deselect everything, select just the antenna, move it again, reselect everything, hit the key/breakdown button again, then check the pose. Alternatively, I could just adjust the antenna, set a key on just that, flip my poses, adjust again, and set a key again.
Now as you can see, thats either a lot of deselecting and reselecting or a lot of pressing the key/breakdown buttons just to adjust one object/attribute. That is where I thought autokey was ideal. However, I was never a traditional animator and I'm still not the most experienced CG animator either, so perhaps I'm approaching this the wrong way. I hope all of this made sense, I'm just trying to understand the best way to use the tradigiTools, so that I can spend more time animating rather than pushing buttons and sliders around.
p.s. I am looking forward to the new demo videos, I think they will help myself and others to understand better workflows.
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